Character concept

3Lateral is currently employed to define visual style and design of 30 primary characters in feature length animation movie. We are able to communicate design through traditional and digital medium.

Character modeling

Closely related to previous, it is often most efficient to realize our (or client’s ) designs in form of ordered mesh with all necessary high resolution sculpts and textures. Our clients often prefer that we rig these models which increases the efficiency of whole process as we will always know best what kind of meshes to build for future steps in the whole pipeline.

Character rigging

With our RnD department we are constantly working on new solutions for rigging characters. We equally favor quality and productivity and term “solution” means satisfying both criteria for given task. Contact us for inquiries about your specific needs.

Face rigging

Face rigging is huge topic at 3Lateral mainly because of extensive experience our team has and robust proprietary software we have built for this purpose. Our solutions go from current generation game rigs (PS3/Xbox 360/ PC) over next gen grade face rigs to VFX quality rigs. This is one area where we are extremely productive while still satisfying highest production organization standards and quality requirements. Face rigging is a very dynamic topic in the industry and we encourage you to contact us to gather latest information about developments in this field at 3Lateral.

3D scanning

We offer 3D scanning services in our studio or on client’s locations with our mobile equipment. Not only that we can build assets based on collected data but we can also embed it in the rigs for enhancing realism. Contact us to arrange scanning session or to inquire about details.


We offer a range of computer simulation services related to CG Characters- muscle, hair and cloth type simulations in popular packages as well as developing custom solvers.

Pipeline and Consulting

3Lateral offers consulting and pipeline development services related to face rigging and animation. Through extensive experience and knowledge of our team we are helping our clients to avoid common problems, minimize risk and back and forth processes in their productions.

Throughout 15 years we’ve worked on more than 200 projects in categories:

See our projects

Latest news

  • SIGGRAPH 2016


    3Lateral technology will be shown at Siggraph 2016 under title "From Previs to Final in Five Minutes: a Breakthrough in Live Performance Capture" Epic Games teamed up with Ninja Theory, Cubic Motion, and 3Lateral to create the world's first believable human driven live by an actress within an Unreal Engine game world. In this demonstration, body, face, and voice are all captured live in real time and recorded to create a real-time scene.

  • FMX and REBOOT 2016


    ​We'll be presenting our digital humans technologies at ​FMX on the 27th of April in Stuttgart, Germany and ​REBOOT on the 29th April in Split, Croatia. Hope to see you there!

  • GDC 2016


    As part of an expert group, 3Lateral successfully executed a very ambitious demo at GDC 2016 in San Francisco which involved capturing, tracking, solving, animating and rendering a photo real digital character in real time. 3Lateral presented it's distributed Rig Logic system which communicated with motion capture FACS solvers from Cubic Motion and solved the deformation data in Unreal Engine by Epic Games in real time. This was all done with a character called Senua from Hellblade by Ninja Theory. Face capture was done by Technoprops, body capture by XSens and body solving by IKinema. Ready more about this technology here.

  • New Website


    Our new website is up. Big thanks to our friends at Kontrast Studio for doing a great job on it! Website is currently only "bare bones" but it will be great platform for adding future content.

  • GDC 2014


    3Lateral will be at Game Developers Conference 2014 in San Francisco from 17th to 21st of March. Together with Crytek we will present our scans to digital doubles for games pipeline used on Ryse: Son of Rome on the 18th of March at the Moscone center.

  • CGI Workshop in Hamburg, Germany, 2014


    We’ll be at International CGI Workshop in Hamburg, Germany from 20th to 21st February. Workshop is conceptualized as interdisciplinary event and we got invited by our good friend Matthias Langner to got outside of our comfort zone and see how other industries (i.e. beside film and games) would benefit from our technology.

  • FMX 2013 Partner


    ​We have been very busy for past year and we’re hoping that in near future we will be showing publicly what we have been up to for so long but in the meantime we are happy to announce that we will be presenting at FMX in Stuttgart this year as well. We had fantastic time last year and we were thrilled to see our workshop full beyond capacity so we were strongly motivated to do even better this year.

  • FMX 2012


    3Lateral will be holding a 2 hour workshop on facial animation at FMX 2012 in Stuttgart, Germany. We’ll be posting more information about the workshop in April.

  • Game Connection Europe 2011


    3Lateral director, Vladimir Mastilovic will be holding a one hour speech on face rigging techniques for current generation of games and elaborating key improvements to face rigging that might be possible on next generation consoles.

About us

3Lateral Studio is built around passion for creating characters and creatures. It gathers most diverse people since this is industry that has to marry seemingly incompatible skills - rebellious artistry and disciplined engineering practices. This is exactly the type of fusion of skills that excites and surprises us, when we find inspiration in the opposite character. This is where magic, the fundamental force that drives all animators, happens for us and makes us confident in the path we see to our visions.

3Lateral DOO
Novosadskog sajma 2/VII floor
21000 Novi Sad, Serbia

General contact form uses cookies for better user experience and functionality. By continuing to browse the site, you agree to our use of cookies.