News

  • FMX2018

    12.04.2018

    MeetSiren, a live demo of a realistic digital human solved, driven and rendered in real time will be at FMX! 3Lateral developed Siren in collaboration with Cubic Motion, Vicon, Unreal Engine & Tencent Next! Join us at FMX2018 at Vicon booth 2.1 (April 24-27, Stuttgart, Germany)!

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  • Website launching

    14.04.2018

    The content for our website update is currently being finalized. We will keep you posted for the official launch date, so keep following us on Twitter, Facebook, LinkedIn or at our website for news.Looking forward to share details about technologies and services from 3Lateral!

  • 3Lateral at GameUp 2018!

    26.03.2018

    GameUp is an event dedicated to connecting industry professionals, indie developers and fans by promoting the growing video games industry in the SEE region with a goal to strengthen and promote the local game dev community, its games and achievements, through various program sections. 3Lateral will have first public presentation in Serbia of technology demonstrated at GDC 2018! Also, our Character artist will present the making of digital character during live art showcase. If you are interested in working in our company, you can apply for CV-screening session and get a chance to talk with our HR. See you on 31st of March at Jugoslovenska kinoteka! More info at https://www.madheadgames.com/game-up

  • New website comming soon!

    21.03.2018

    3Lateral will be launching new website that will present 3Lateral’s technologies, services and artistic efforts that will empower digital life! New website will be online from April 15th!

  • LIFELIKE DIGITAL CHARACTERS AT GDC 2018

    21.03.2018

    At GDC 2018 3Lateral will be showing its latest lifelike digital characters brought to life in collaboration with Epic Games. The tech demo will be a part of Epic’s “State of Unreal” keynote talk at GDC 2018, which will be held on Wednesday, March 21st from 9:30-10:30AM (Pacific time). This project is aligned with 3Lateral’s ambitions to empower digital life through technologies and art. More details will follow after the official technology demonstration this Wednesday. The session will be announced on YouTube, Facebook and Twitch. Links: https://www.youtube.com/user/UnrealDevelopmentKit https://www.facebook.com/UnrealEngine/ https://www.twitch.tv/unrealengine

  • DIGITAL HUMAN AT GDC 2018

    21.03.2018

    3Lateral will introduce at GDC 2018 its new digital human driven and rendered in real time in Unreal Engine. Details about this project will be revealed during Epic’s “State of the Unreal” opening session on Wednesday, March 21 at 9:30 a.m. (Pacific time) at the Yerba Buena Center for the Arts Theater. GDC atendees will be invited to experience this project live and learn more about it from Wednesday through to Friday from 10 a.m. to 1:30 p.m at the Vicon Booth (located in the South Hall Booth #241). The session will be announced on YouTube, Facebook and Twitch. Links: https://www.youtube.com/user/UnrealDevelopmentKit https://www.facebook.com/UnrealEngine/ https://www.twitch.tv/unrealengine

  • SIGGRAPH 2016

    20.07.2016

    3Lateral technology will be shown at Siggraph 2016 under title "From Previs to Final in Five Minutes: a Breakthrough in Live Performance Capture" Epic Games teamed up with Ninja Theory, Cubic Motion, and 3Lateral to create the world's first believable human driven live by an actress within an Unreal Engine game world. In this demonstration, body, face, and voice are all captured live in real time and recorded to create a real-time scene.

  • FMX and REBOOT 2016

    19.04.2016

    ​We'll be presenting our digital humans technologies at ​FMX on the 27th of April in Stuttgart, Germany and ​REBOOT on the 29th April in Split, Croatia. Hope to see you there!

  • GDC 2016

    16.03.2016

    As part of an expert group, 3Lateral successfully executed a very ambitious demo at GDC 2016 in San Francisco which involved capturing, tracking, solving, animating and rendering a photo real digital character in real time. 3Lateral presented it's distributed Rig Logic system which communicated with motion capture FACS solvers from Cubic Motion and solved the deformation data in Unreal Engine by Epic Games in real time. This was all done with a character called Senua from Hellblade by Ninja Theory. Face capture was done by Technoprops, body capture by XSens and body solving by IKinema. Ready more about this technology here.

  • New Website

    14.03.2016

    Our new website is up. Big thanks to our friends at Kontrast Studio for doing a great job on it! Website is currently only "bare bones" but it will be great platform for adding future content.

  • GDC 2014

    13.03.2014

    3Lateral will be at Game Developers Conference 2014 in San Francisco from 17th to 21st of March. Together with Crytek we will present our scans to digital doubles for games pipeline used on Ryse: Son of Rome on the 18th of March at the Moscone center.

  • CGI Workshop in Hamburg, Germany, 2014

    03.02.2014

    We’ll be at International CGI Workshop in Hamburg, Germany from 20th to 21st February. Workshop is conceptualized as interdisciplinary event and we got invited by our good friend Matthias Langner to got outside of our comfort zone and see how other industries (i.e. beside film and games) would benefit from our technology.

  • FMX 2013 Partner

    22.03.2013

    ​We have been very busy for past year and we’re hoping that in near future we will be showing publicly what we have been up to for so long but in the meantime we are happy to announce that we will be presenting at FMX in Stuttgart this year as well. We had fantastic time last year and we were thrilled to see our workshop full beyond capacity so we were strongly motivated to do even better this year.

  • FMX 2012

    13.02.2012

    3Lateral will be holding a 2 hour workshop on facial animation at FMX 2012 in Stuttgart, Germany. We’ll be posting more information about the workshop in April.

  • Game Connection Europe 2011

    28.11.2011

    3Lateral director, Vladimir Mastilovic will be holding a one hour speech on face rigging techniques for current generation of games and elaborating key improvements to face rigging that might be possible on next generation consoles.

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